The music has an eerie, foreboding quality that I enjoyed. While subtle, it adds to the fantastical nature of the game, as if the cards had a life of their own (but not to the levels ascribed in Yu-Gi-Oh). When I activated my Arena Brawler, it was to the chorus of a cheering gladiatorial stadium. Even more, some cards activate unique sound effects. The simple effects when placing a card are satisfying, even feeling like your slapping the card on the table. The card art, normally my favorite part of any card game, is well-done, reminiscent of similar card games. Champions have to be used tactfully, as each one complements some decks while being meaningless, or irrelevant, to others.įor being a simple card game, Hex looks good and plays well. As an Orc, my ability let me draw an additional card at the expense of 2 health. The champion Gozzog can spend 2 charges to deal 1 damage while also gaining 1 health. When you play a resource, you gain a point towards your charge power. Every Champion has a charge power that can be activated periodically during a match. Instead, you pick a Champion, mine was a raging Orc. Your opponent can than choose to defend against your attack or let it pass through to chip away some health.Īs I stated before, you don't play as yourself in Hex. Instead, you go for the jugular, attacking the player's champion directly. When you do attack, you don't attack your opponent's cards. At the beginning of my third turn, I had three Ruby Resources on the field. Still in the tutorial, my first Troop Card was a Dragon Knight, requiring 3 resource cards to be summoned. Since there's no reshuffling your deck, once your cards are in the graveyard, they stay dead (unless you have a resurrection ability) and you lose. Players start with 20 health, and when health reaches 0 you're sent back to the lobby. Sound familiar? You can play one Resource card per turn, and decks are typically made of 2 resource types, where resources tend to be indicative of a particular play style. As you scan your hand, you’ll find Resource cards and cards that need resources to be activated.
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